ResetPlayerNameplateText

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Revision as of 03:08, 9 September 2026 by QCherry (talk | contribs) (Document universal per-observer nameplates and test resource available from update 0.1.3)
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resetPlayerNameplateText

Removes a player's global custom overhead text, restoring the canonical player name as the fallback.

Syntax

bool resetPlayerNameplateText(int playerId)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.

Returns

Returns true when the state was reset; otherwise returns false.

Examples

Remove a temporary roleplay label:

resetPlayerNameplateText(playerId)

Notes

  • Available only in server-side resource scripts.
  • Does not clear per-observer text overrides or change visibility/ID policy. See Observer nameplates.