GetPlayerWeapon: Difference between revisions
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Automatyczna aktualizacja dokumentacji funkcji |
Complete Lua function catalog |
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| Line 31: | Line 31: | ||
* Equipment state is server-authoritative and included in player synchronization. | * Equipment state is server-authoritative and included in player synchronization. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
[[Category:Equipment Functions]] | [[Category:Equipment Functions]] | ||
Latest revision as of 09:53, 15 August 2026
getPlayerWeapon
Returns the stable key of the weapon equipped by a player.
Syntax
string|false getPlayerWeapon(int playerId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
Returns
Returns the equipped weapon key, an empty string when the slot is clear, or false for an invalid player.
Examples
Read a player's equipped weapon:
local itemKey = getPlayerWeapon(playerId)
if itemKey and itemKey ~= "" then
outputDebugString("Equipped weapon: " .. itemKey)
end
Notes
- Available only in server-side resource scripts.
- Equipment state is server-authoritative and included in player synchronization.