GetPlayerWeapon
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getPlayerWeapon
Returns the stable key of the weapon equipped by a player.
Syntax
string|false getPlayerWeapon(int playerId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
Returns
Returns the equipped weapon key, an empty string when the slot is clear, or false for an invalid player.
Examples
Read a player's equipped weapon:
local itemKey = getPlayerWeapon(playerId)
if itemKey and itemKey ~= "" then
outputDebugString("Equipped weapon: " .. itemKey)
end
Notes
- Available only in server-side resource scripts.
- Equipment state is server-authoritative and included in player synchronization.