IsPlayerDead: Difference between revisions

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Automatyczna aktualizacja dokumentacji funkcji
 
Complete Lua function catalog
 
Line 29: Line 29:
* Available only in server-side resource scripts.
* Available only in server-side resource scripts.


[[Category:Lua Functions]]
[[Category:Server Functions]]
[[Category:Server Functions]]
[[Category:Player Functions]]
[[Category:Player Functions]]
[[Category:Life State Functions]]
[[Category:Life State Functions]]

Latest revision as of 09:54, 15 August 2026

isPlayerDead

Checks whether a player is currently in the authoritative dead state.

Syntax

bool isPlayerDead(int playerId)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.

Returns

Returns true when the player is dead; otherwise returns false.

Examples

Check for the dead state:

if isPlayerDead(playerId) then
    outputDebugString("Player is dead")
end

Notes

  • Available only in server-side resource scripts.