GetMonsterTarget: Difference between revisions
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Document server-owned monsters and interactions |
Complete Lua function catalog |
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| Line 30: | Line 30: | ||
* Available only in server-side resource scripts. | * Available only in server-side resource scripts. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:World Functions]] | [[Category:World Functions]] | ||
[[Category:Monster Functions]] | [[Category:Monster Functions]] | ||
Latest revision as of 09:52, 15 August 2026
getMonsterTarget
Returns the player currently targeted by a server-owned monster.
Syntax
int getMonsterTarget(string monsterId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
monsterId |
string |
yes | The opaque decimal monster identifier returned by spawnMonster or getMonsters.
|
Returns
Returns a connected player identifier, or 0 when there is no target or the monster is invalid.
Examples
Inspect the current target:
local target = getMonsterTarget(monsterId)
if target ~= 0 then
outputDebugString("Target player: " .. target)
end
Notes
- Available only in server-side resource scripts.