GetMonsterTarget

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getMonsterTarget

Returns the player currently targeted by a server-owned monster.

Syntax

int getMonsterTarget(string monsterId)

Parameters

Name Type Required Description
monsterId string yes The opaque decimal monster identifier returned by spawnMonster or getMonsters.

Returns

Returns a connected player identifier, or 0 when there is no target or the monster is invalid.

Examples

Inspect the current target:

local target = getMonsterTarget(monsterId)
if target ~= 0 then
    outputDebugString("Target player: " .. target)
end

Notes

  • Available only in server-side resource scripts.