SetPlayerArmor: Difference between revisions

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Clarify player appearance API behavior
Document 0.1a Lua API, identities, moderation and synchronized spells
 
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<!-- This page is generated automatically from the function definition: setPlayerArmor. -->
= setPlayerArmor =
= setPlayerArmor =
Equips or clears a player's authoritative armor slot.
Equips or clears a player's authoritative armor slot.
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* The player must own at least one copy of a non-empty item before it can be equipped.
* The player must own at least one copy of a non-empty item before it can be equipped.
* The selected appearance is reliably synchronized and included in late-join state.
* The selected appearance is reliably synchronized and included in late-join state.
* A named body preset visually displays its original outfit or armor; use <code>setPlayerBody(playerId, &quot;default&quot;)</code> to show the independently equipped armor.
* Gothic Remake character variants have identity-specific armor support. Not every identity/armor combination exists or renders correctly; test every combination exposed by a resource.


[[Category:Lua Functions]]
[[Category:Lua Functions]]

Latest revision as of 11:36, 27 August 2026

setPlayerArmor

Equips or clears a player's authoritative armor slot.

Syntax

bool setPlayerArmor(int playerId, string itemKey)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
itemKey string yes A key returned by getPlayerArmorNames, or "none" to clear the slot.

Returns

Returns true when the equipment change is accepted and replicated; otherwise returns false.

Examples

Example 1

Give an item and equip it in the armor slot:

local itemKey = "water_robe"
if givePlayerItem(playerId, itemKey) then
    setPlayerArmor(playerId, itemKey)
end

Example 2

Clear the armor slot:

setPlayerArmor(playerId, "none")

Notes

  • Available only in server-side resource scripts.
  • The player must own at least one copy of a non-empty item before it can be equipped.
  • The selected appearance is reliably synchronized and included in late-join state.
  • Gothic Remake character variants have identity-specific armor support. Not every identity/armor combination exists or renders correctly; test every combination exposed by a resource.