GetPlayerSkinNames: Difference between revisions
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Update Lua API reference |
Complete Lua function catalog |
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* See [[Player skin catalog]] for every currently supported key. | * See [[Player skin catalog]] for every currently supported key. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
[[Category:Appearance Functions]] | [[Category:Appearance Functions]] | ||
Revision as of 09:53, 15 August 2026
getPlayerSkinNames
Returns every validated player appearance preset exposed by the server.
Syntax
table getPlayerSkinNames()
Parameters
This function does not accept parameters.
Returns
Returns a one-based array of stable skin keys. The first entry is default.
Examples
List the available appearance presets:
for _, skinKey in ipairs(getPlayerSkinNames()) do
outputDebugString(skinKey)
end
Notes
- Available only in server-side resource scripts.
- A skin is an atomic, catalog-backed CharacterDefinition preset containing the compatible body and face setup.
- Armor is an independent equipment layer and is controlled with
setPlayerArmor. - See Player skin catalog for every currently supported key.