GetPlayerSkinNames
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getPlayerSkinNames
Returns every validated legacy skin-surface preset exposed by the server.
Syntax
table getPlayerSkinNames()
Parameters
This function does not accept parameters.
Returns
Returns a one-based array of stable skin keys. The first entry is default.
Examples
List the available appearance presets:
for _, skinKey in ipairs(getPlayerSkinNames()) do
outputDebugString(skinKey)
end
Notes
- Available only in server-side resource scripts.
- For players this compatibility channel supplies Mutable visual features such as skin, tattoos and scars; it is not the recommended character identity selector.
- Use
setPlayerIdentityto select a complete recognizable character appearance while keeping armor independent. - Armor is authoritative equipment state controlled with
setPlayerArmorand is never selected by this function. - See Player skin catalog for every currently supported key.