GetPlayerSkinNames

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getPlayerSkinNames

Returns every validated legacy skin-surface preset exposed by the server.

Syntax

table getPlayerSkinNames()

Parameters

This function does not accept parameters.

Returns

Returns a one-based array of stable skin keys. The first entry is default.

Examples

List the available appearance presets:

for _, skinKey in ipairs(getPlayerSkinNames()) do
    outputDebugString(skinKey)
end

Notes

  • Available only in server-side resource scripts.
  • For players this compatibility channel supplies Mutable visual features such as skin, tattoos and scars; it is not the recommended character identity selector.
  • Use setPlayerIdentity to select a complete recognizable character appearance while keeping armor independent.
  • Armor is authoritative equipment state controlled with setPlayerArmor and is never selected by this function.
  • See Player skin catalog for every currently supported key.