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Complete upcoming 0.1.9 documentation: weather, crafting UI, world removal, doors and ladders; preserve release status
Document upcoming 0.1.9 Discord Rich Presence: server Lua functions, callback, opt-in and owner setup; not a release
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* [[Interactive map objects|94 editor prefabs]], [[World model removal|original-world inspection/removal]], shared placed doors and [[Custom keys|custom native keys with server APIs/callbacks]].
* [[Interactive map objects|94 editor prefabs]], [[World model removal|original-world inspection/removal]], shared placed doors and [[Custom keys|custom native keys with server APIs/callbacks]].
* [[Native crafting UI|Crafting-window visibility]] and [[Weather|extended weather]] with the [[Weather catalog|43-setting catalog]].
* [[Native crafting UI|Crafting-window visibility]] and [[Weather|extended weather]] with the [[Weather catalog|43-setting catalog]].
* [[Discord Rich Presence|Optional Discord Rich Presence]]: eight server Lua functions, status callback and [[Discord Presence configuration|server-owner configuration]], from 0.1.9.
See each guide for availability, current limits and remaining visual qualification. Documentation publication is not a client/server release.
See each guide for availability, current limits and remaining visual qualification. Documentation publication is not a client/server release.
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Revision as of 09:36, 20 October 2026


Gothic 1 Remake Multiplayer
G1R:MP Scripting Wiki
Build multiplayer resources and gamemodes with Lua 5.1. This wiki documents the server, client, networking, gameplay, database, and RmlUi APIs exposed by G1R:MP.
Lua 5.1 • server and client resources • authoritative gameplay • RmlUi

Current public release: G1R:MP 0.1.8 / BUILD210 / Protocol 40. Windows client and Windows/Linux dedicated servers are available on the Download page. Update both client and server; Protocol 39 and older cannot join. See Update 0.1.8 for changes and compatibility notes.

Coming in 0.1.9 — not yet publicly released. Public 0.1.8 remains the current release.

See each guide for availability, current limits and remaining visual qualification. Documentation publication is not a client/server release.

Also planned for 0.1.9: armor upgrade slots and full sets, with the 26-base catalog, 84-part catalog and eight server Lua functions.


New in 0.1.8. Character dimensions for players, NPCs and monsters: six server-side Lua functions, three events and private character-creator examples. Also includes UI rendering fixes and automatic completion of multiplayer loading screens when loading is finished.

Also available (since 0.1.7). Native HUD and menus: 5 client Lua functions and a result event, resource-owned HUD/menu control and multiplayer save/load protection. Built-in game audio: 11 client functions and a result event. Optional server TTS: 33 server functions and 4 events, reusable recordings and remote 3D/NPC speech. English guides: Windows/Linux setup and own/downloaded voice samples and presets. Also: NPC crowd optimizations, melee skill tiers, remote acrobatics, climbing/ladder transitions, torch synchronization, identity accessory and gate-streaming fixes.

Also included (since 0.1.6). Four new server-side functions: custom area notifications and player-owned rideable scavengers. Also includes mounted nameplate/recovery fixes, smoother ordinary doors and pickup performance/animation improvements. See the guides for remaining in-game validation.

Also included (since 0.1.5). NPC combat and scripting, walk/run pursuit, identity, skin colour, tattoos, player weapon modes and events. Also includes crouch synchronization, melee presentation and knockdown recovery improvements.

Also included (since 0.1.4). See MySQL connection recovery, Weapon control, Mouse capture, UpdateCameraPose, Map editor, World objects and 118 player animations for released tools and scripting APIs. Also see WebP images, os.time and remote event security.

Start here
Find the right entry point for your first resource.

Your first server script

The following example welcomes a joining player and places them at an authoritative spawn point:

addEventHandler("onPlayerJoin", root, function(playerId)
    setPlayerName(playerId, "Newcomer")
    spawnPlayer(playerId, 12.0, 24.0, 2.0, 90)
    outputChatBox("Welcome to G1R:MP!", playerId, 225, 195, 110)
end)

See onPlayerJoin, addEventHandler, setPlayerName, spawnPlayer, and outputChatBox for parameter details and additional examples.

Documentation status
Browse functions and events by topic above. Each API page identifies its version and execution side. See Update 0.1.8 for the current release and Update 0.1.7 for the previous release. APIs marked experimental may change. Historical release notices remain on their dedicated reference pages.