GetPlayerSkinNames: Difference between revisions
Jump to navigation
Jump to search
Complete Lua function catalog |
Document player skin, body and head appearance API |
||
| Line 1: | Line 1: | ||
<!-- This page is generated automatically from the function definition: getPlayerSkinNames. --> | <!-- This page is generated automatically from the function definition: getPlayerSkinNames. --> | ||
= getPlayerSkinNames = | = getPlayerSkinNames = | ||
Returns every validated | Returns every validated legacy skin-surface preset exposed by the server. | ||
== Syntax == | == Syntax == | ||
| Line 24: | Line 24: | ||
== Notes == | == Notes == | ||
* Available only in server-side resource scripts. | * Available only in server-side resource scripts. | ||
* | * For players this compatibility channel supplies Mutable visual features such as skin, tattoos and scars; it does not select the authoritative full-body identity mesh. | ||
* Use <code>setPlayerBody</code> and <code>setPlayerHead</code> for player anatomy and identity. | |||
* Armor is an independent equipment layer and is controlled with <code>setPlayerArmor</code>. | * Armor is an independent equipment layer and is controlled with <code>setPlayerArmor</code>. | ||
* See [[Player skin catalog]] for every currently supported key. | * See [[Player skin catalog]] for every currently supported key. | ||
Revision as of 18:59, 15 August 2026
getPlayerSkinNames
Returns every validated legacy skin-surface preset exposed by the server.
Syntax
table getPlayerSkinNames()
Parameters
This function does not accept parameters.
Returns
Returns a one-based array of stable skin keys. The first entry is default.
Examples
List the available appearance presets:
for _, skinKey in ipairs(getPlayerSkinNames()) do
outputDebugString(skinKey)
end
Notes
- Available only in server-side resource scripts.
- For players this compatibility channel supplies Mutable visual features such as skin, tattoos and scars; it does not select the authoritative full-body identity mesh.
- Use
setPlayerBodyandsetPlayerHeadfor player anatomy and identity. - Armor is an independent equipment layer and is controlled with
setPlayerArmor. - See Player skin catalog for every currently supported key.