GetPlayerSkinNames: Difference between revisions

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Complete Lua function catalog
Document player skin, body and head appearance API
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<!-- This page is generated automatically from the function definition: getPlayerSkinNames. -->
<!-- This page is generated automatically from the function definition: getPlayerSkinNames. -->
= getPlayerSkinNames =
= getPlayerSkinNames =
Returns every validated player appearance preset exposed by the server.
Returns every validated legacy skin-surface preset exposed by the server.


== Syntax ==
== Syntax ==
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== Notes ==
== Notes ==
* Available only in server-side resource scripts.
* Available only in server-side resource scripts.
* A skin is an atomic, catalog-backed CharacterDefinition preset containing the compatible body and face setup.
* For players this compatibility channel supplies Mutable visual features such as skin, tattoos and scars; it does not select the authoritative full-body identity mesh.
* Use <code>setPlayerBody</code> and <code>setPlayerHead</code> for player anatomy and identity.
* Armor is an independent equipment layer and is controlled with <code>setPlayerArmor</code>.
* Armor is an independent equipment layer and is controlled with <code>setPlayerArmor</code>.
* See [[Player skin catalog]] for every currently supported key.
* See [[Player skin catalog]] for every currently supported key.

Revision as of 18:59, 15 August 2026

getPlayerSkinNames

Returns every validated legacy skin-surface preset exposed by the server.

Syntax

table getPlayerSkinNames()

Parameters

This function does not accept parameters.

Returns

Returns a one-based array of stable skin keys. The first entry is default.

Examples

List the available appearance presets:

for _, skinKey in ipairs(getPlayerSkinNames()) do
    outputDebugString(skinKey)
end

Notes

  • Available only in server-side resource scripts.
  • For players this compatibility channel supplies Mutable visual features such as skin, tattoos and scars; it does not select the authoritative full-body identity mesh.
  • Use setPlayerBody and setPlayerHead for player anatomy and identity.
  • Armor is an independent equipment layer and is controlled with setPlayerArmor.
  • See Player skin catalog for every currently supported key.