GetNpcData
getNpcData
Returns the complete authoritative state of a scripted NPC.
Syntax
table|false getNpcData(int npcId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
npcId |
int |
yes | The server-assigned NPC identifier returned by spawnNpc or getNpcs.
|
Returns
Returns a table containing id, ownerResource, name, skin, armor, weapon, x, y, z, yaw, speed, routeIndex, routeCount, routeLoop, routeActive, paused, nameplateIdVisible, obstacleBehavior, navigationMode, and navigationCollisionMode; otherwise returns false.
Examples
Read the current route state:
local npc = getNpcData(npcId)
if npc then
outputDebugString(("Route %d/%d"):format(npc.routeIndex, npc.routeCount))
end
Notes
- Available only in server-side resource scripts.
- Position and speed values use metres and metres per second; yaw uses degrees.
obstacleBehavioris"wait"or"avoid",navigationModeis"builtin"or"scripted", andnavigationCollisionModeis"combined","builtin", or"custom".- Mutating functions accept only NPCs owned by the calling resource.
Additional fields since 0.1.5
The existing table additionally returns weaponMode (string), animation (active alias or empty string), health, maxHealth, invulnerable, attackDamage and combatTarget (player ID, or 0). Use getNpcCombatMovement, getNpcCombatConfig and getNpcCombatState for pursuit/projectile data. See NPC scripting.
Appearance API since 0.1.5
Additional fields from 0.1.5: identity (string, default initially), identityExplicit (boolean, false until setNpcIdentity is called). Use getNpcSkinColor and getNpcTattoo for independent override values. Identity default with identityExplicit=false preserves legacy skin behaviour.