GetNpcCombatMovement

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getNpcCombatMovement

AVAILABLE FROM UPDATE 0.1.5
This function is available in G1R:MP 0.1.5 and later. The contract below includes the compatibility guarantees introduced in that update.

Reads current NPC combat pursuit settings.

Syntax

getNpcCombatMovement(npcId)

Parameters

Name Type Required Description
npcId int yes Server-assigned NPC ID returned by spawnNpc; not a player ID.

Returns

Returns table {chase, mode, speed}, or false. speed uses metres per second.

Examples

local movement = getNpcCombatMovement(npcId)

Notes

  • Server-side only. Mutations require the NPC to belong to the calling resource; getters do not grant control.
  • Since 0.1.5. Use the matching 0.1.5 client and server (Protocol 37).
  • Use matching updated client and server. See NPC scripting for lifecycle, defaults, combat examples and collision limitations.
  • Independent of route/move-goal speed and pause.