GetPlayerSkinNames
getPlayerSkinNames
Returns every validated legacy skin-surface preset exposed by the server.
Syntax
table getPlayerSkinNames()
Parameters
This function does not accept parameters.
Returns
Returns a one-based array of stable skin keys. The first entry is default.
Examples
List the available appearance presets:
for _, skinKey in ipairs(getPlayerSkinNames()) do
outputDebugString(skinKey)
end
Notes
- Available only in server-side resource scripts.
- For players this compatibility channel supplies Mutable visual features such as skin, tattoos and scars; it does not select the authoritative full-body identity mesh.
- Use
setPlayerBodyandsetPlayerHeadfor player anatomy and identity. - Armor is an independent equipment layer and is controlled with
setPlayerArmor. - See Player skin catalog for every currently supported key.