SetPlayerArmor

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Revision as of 21:47, 18 October 2026 by QCherry (talk | contribs) (Document armor catalogs and eight armor-upgrade Lua APIs from upcoming 0.1.9; public release unchanged)
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setPlayerArmor

Equips or clears a player's authoritative armor slot.

Syntax

bool setPlayerArmor(int playerId, string itemKey)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
itemKey string yes A key returned by getPlayerArmorNames, or "none" to clear the slot.

Returns

Returns true when the equipment change is accepted and replicated; otherwise returns false.

Examples

Example 1

Give an item and equip it in the armor slot:

local itemKey = "water_robe"
if givePlayerItem(playerId, itemKey) then
    setPlayerArmor(playerId, itemKey)
end

Example 2

Clear the armor slot:

setPlayerArmor(playerId, "none")

Notes

  • Available only in server-side resource scripts.
  • The player must own at least one copy of a non-empty item before it can be equipped.
  • The selected appearance is reliably synchronized and included in late-join state.
  • Gothic Remake character variants have identity-specific armor support. Not every identity/armor combination exists or renders correctly; test every combination exposed by a resource.

Armor parts (from 0.1.9)

Upcoming; not included in public 0.1.8. Armor catalog lists the 26 bases; Armor upgrade catalog lists all 84 pieces. This existing function/guide is not newly introduced in 0.1.9. The new upgrade system adds per-character top/mid/bottom selections, full presets and separate player/NPC setters. A different base clears the old parts; choosing the same base keeps compatible selections. Identity, skin tint and tattoos remain separate. See the guide for requirements, safe replacement and synchronization validation.