GetPlayerSkinNames
getPlayerSkinNames
Returns every validated player appearance preset exposed by the server.
Syntax
table getPlayerSkinNames()
Parameters
This function does not accept parameters.
Returns
Returns a one-based array of stable skin keys. The first entry is default.
Examples
List the available appearance presets:
for _, skinKey in ipairs(getPlayerSkinNames()) do
outputDebugString(skinKey)
end
Notes
- Available only in server-side resource scripts.
- A skin is an atomic, catalog-backed CharacterDefinition preset containing the compatible body and face setup.
- Armor is an independent equipment layer and is controlled with
setPlayerArmor. - See Player skin catalog for every currently supported key.