GetPlayerNameplateText

From Wiki G1R-MP G1 Remake Multiplayer
Revision as of 06:12, 24 August 2026 by QCherry (talk | contribs) (Document Protocol 23 voice and player presentation APIs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

getPlayerNameplateText

Returns a player's custom overhead nameplate text.

Syntax

string|false getPlayerNameplateText(int playerId)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.

Returns

Returns the custom UTF-8 text, an empty string when the default player name is used, or false for an invalid player.

Examples

Read a roleplay label:

local text = getPlayerNameplateText(playerId)
if text and text ~= "" then
    outputDebugString(text)
end

Notes

  • Available only in server-side resource scripts.
  • The player ID and native speaking marker are system-owned and are not part of this custom text.