GetPlayerNameplateText

From Wiki G1R-MP G1 Remake Multiplayer
Jump to navigation Jump to search

getPlayerNameplateText

Returns a player's custom overhead nameplate text.

Syntax

string|false getPlayerNameplateText(int playerId)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.

Returns

Returns the global custom UTF-8 text, or false when no global custom text is set or the player is invalid.

Examples

Read a roleplay label:

local text = getPlayerNameplateText(playerId)
if text and text ~= "" then
    outputDebugString(text)
end

Notes

  • Available only in server-side resource scripts.
  • Reads the global field, not a per-observer override. Use getPlayerNameplateStateFor for the resolved observer/target view.
  • The numeric ID and speaking marker are not part of the returned text. Numeric ID visibility has separate global and per-observer controls from 0.1.3.