SetNpcArmor

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setNpcArmor

Changes the authoritative armor of a resource-owned scripted NPC.

Syntax

bool setNpcArmor(int npcId, string itemKey)

Parameters

Name Type Required Description
npcId int yes The server-assigned NPC identifier returned by spawnNpc or getNpcs.
itemKey string yes A validated key returned by getPlayerArmorNames; armor and weapon accept none to clear the slot.

Returns

Returns true when the validated change is accepted and replicated; otherwise returns false.

Examples

Change an NPC's armor:

setNpcArmor(npcId, "none")

Notes

  • Available only in server-side resource scripts.
  • The state is sent reliably to current viewers and replayed on relevance entry and late join.
  • Raw Unreal object paths are never accepted from Lua.
  • Use getPlayerArmorNames to enumerate supported keys.

Appearance API since 0.1.5

From 0.1.5 setNpcIdentity, setNpcSkinColor and setNpcTattoo remain independent of armor. Changing or removing armor does not clear these values. Covered skin/tattoo regions naturally remain hidden by garments.

Armor parts (from 0.1.9)

Available from 0.1.9. Armor catalog lists the 26 bases; Armor upgrade catalog lists all 84 pieces. This existing function/guide is not newly introduced in 0.1.9. The new upgrade system adds per-character top/mid/bottom selections, full presets and separate player/NPC setters. A different base clears the old parts; choosing the same base keeps compatible selections. Identity, skin tint and tattoos remain separate. See the guide for requirements, safe replacement and synchronization validation.