OnPlayerRevived
onPlayerRevived
Triggered after a downed or dead player is authoritatively returned to the alive state.
Availability
This event is available in server-side scripts.
Callback signature
onPlayerRevived(playerId, health, reason)
Parameters
| Name | Type | Description |
|---|---|---|
playerId |
int |
The revived player ID. |
health |
number |
Authoritative health after revival. |
reason |
string |
The revival reason. |
Examples
Handle the event:
addEventHandler("onPlayerRevived", root, function(playerId, health, reason)
outputChatBox("You have been revived.", playerId, 120, 220, 120)
end)