GetMonsterTarget
getMonsterTarget
Returns the player currently targeted by a server-owned monster.
Syntax
int getMonsterTarget(string monsterId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
monsterId |
string |
yes | The opaque decimal monster identifier returned by spawnMonster or getMonsters.
|
Returns
Returns a connected player identifier, or 0 when there is no target or the monster is invalid.
Examples
Inspect the current target:
local target = getMonsterTarget(monsterId)
if target ~= 0 then
outputDebugString("Target player: " .. target)
end
Notes
- Available only in server-side resource scripts.