SetPlayerIdentity
setPlayerIdentity
Atomically changes a player's complete recognizable appearance without changing armor.
Syntax
bool setPlayerIdentity(int playerId, string identityKey)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
identityKey |
string |
yes | A stable key returned by getPlayerIdentityNames.
|
Returns
Returns true when the validated identity is accepted and replicated; otherwise returns false.
Examples
Apply Milten's armor-free identity:
if not setPlayerIdentity(playerId, "milten") then
outputChatBox("The identity could not be applied.", playerId)
end
Notes
- Available only in server-side resource scripts.
- In G1R:MP 0.1 this is the only supported setter for a complete player identity. The test command
/identity <key>uses this API. - The face profile and identity surface/hair layer are committed in one authoritative update, so clients never observe a half-applied identity.
- Equipped armor remains controlled by
setPlayerArmor; selecting an identity does not equip armor. - Gothic Remake character models and variants are authored with different armor support. Not every identity/armor combination exists or renders correctly, so test every combination used by a resource.
- The reliable state is replayed during relevance entry and late join.
- Accepted changes emit the existing compatibility events for the layers that changed:
onPlayerFaceChangeandonPlayerBodyChangefor the face/body layer, andonPlayerHeadChangefor the head layer.