SetPlayerIdentity

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setPlayerIdentity

IMPROVED FROM UPDATE 0.1.3
This function is available in earlier releases and has corrected or expanded behavior in G1R:MP 0.1.3 and later. The contract below describes the updated behavior.

Selects a named identity while preserving equipped armor and independent cosmetic overrides. See Female identities for the expanded female body/outfit presentation from 0.1.9.

Syntax

bool setPlayerIdentity(int playerId, string identityKey)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
identityKey string yes A stable key returned by getPlayerIdentityNames.

Returns

Returns true when the server accepts the validated identity state; returns false for an unavailable player, invalid key or rejected change. Success is not confirmation that every client has finished rendering it.

Examples

Select Milten's head/face without equipping armor or changing the body:

if not setPlayerIdentity(playerId, "milten") then
    outputChatBox("The identity could not be applied.", playerId)
end

Notes

  • Available only in server-side resource scripts.
  • This existing API has improved behavior in 0.1.3; it was not introduced in that release. Use a key from getPlayerIdentityNames, including default to select the default identity.
  • In 0.1.8, the client applies a head-only identity layer with supported face/hair/beard geometry. From 0.1.9, the five supported female identities also display their full authored outfit when no armor is equipped and body/head selections match. With armor equipped, the corrected female head is shown with the native armor. This is not a general body-shape or arbitrary model replacement API.
  • The identity layers are committed together in server state. Native asset loading and visual reconstruction are asynchronous, so a successful call does not promise an immediately complete image on every client.
  • Equipped armor remains controlled independently by setPlayerArmor. This call does not equip or remove items, change HP/progression, or reset setPlayerSkinColor/setPlayerTattoo overrides.
  • Test the identities, armor, exposed skin, materials and LODs used by your resource on local and remote clients; not every authored combination or material permutation is guaranteed to render identically.
  • Reliable server-owned state is replayed on relevance entry and late join. Resources must perform their own authorization before exposing this setter to player requests.
  • Accepted changes emit existing compatibility events for the layers that changed: onPlayerFaceChange and onPlayerBodyChange for the legacy face/body state, and onPlayerHeadChange for the head state. These are state-change events, not notifications that visual reconstruction has finished; the female outfit presentation from 0.1.9 does not add a new event.
  • See Player customization, Player identity catalog and Player tattoo catalog for the independent appearance layers and supported catalogs.

Female presentation improved from 0.1.9

Improved from 0.1.9. setPlayerIdentity(playerId, "syra") selects the matched identity; the same applies to velaya, seraphia, chani and natalia. Identity selection remains an existing API. See Female identities for full-outfit/armor behavior, neutral facial expression and supported customization. The call does not remove armor, change protection or clear tint/tattoos.