GetMonsterAttackDamage

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getMonsterAttackDamage

AVAILABLE FROM UPDATE 0.1.2
This function is available in G1R:MP 0.1.2 and later. The contract below includes the compatibility guarantees introduced in that update.

Returns a monster instance's authoritative base melee damage.

Syntax

number|false getMonsterAttackDamage(string monsterId)

Parameters

Name Type Required Description
monsterId string yes The opaque decimal monster identifier returned by spawnMonster or getMonsters.

Returns

Returns the current per-instance base melee damage, or false when the monster identifier is invalid.

Examples

Inspect a monster's base melee damage:

local damage = getMonsterAttackDamage(monsterId)
if damage ~= false then
    outputDebugString("Monster base damage: " .. damage)
end

Notes

  • Available only in server-side resource scripts.
  • A newly spawned monster starts with the base damage from its catalog type. This getter reports the current per-instance value.
  • The server reads this value when an attack reaches its impact frame, before applying the target's armor resistance and the configured server damage multiplier.