GetNpcWeaponMode
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getNpcWeaponMode
AVAILABLE FROM UPDATE 0.1.5
This function is available in G1R:MP 0.1.5 and later. The contract below includes the compatibility guarantees introduced in that update.
Reads the authoritative drawn mode of an NPC.
Syntax
getNpcWeaponMode(npcId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
npcId |
int |
yes | Server-assigned NPC ID returned by spawnNpc; not a player ID. |
Returns
Returns none, fist, melee, bow, crossbow or magic; false when the ID/state is unavailable.
Examples
local mode = getNpcWeaponMode(npcId)
Notes
- Server-side only. Mutations require the NPC to belong to the calling resource; getters do not grant control.
- Since 0.1.5. Use the matching 0.1.5 client and server (Protocol 37).
- Use matching updated client and server. See NPC scripting for lifecycle, defaults, combat examples and collision limitations.
- New NPCs are holstered. This is distinct from the equipped item key.