GetPlayerMagicCircle

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getPlayerMagicCircle

Returns a player's authoritative magic circle value.

Syntax

number|false getPlayerMagicCircle(int playerId)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.

Returns

Returns the current numeric value, or false if the player is invalid or the value has not been initialized.

Examples

Read a player's magic circle:

local value = getPlayerMagicCircle(playerId)
if value ~= false then
    outputDebugString("magician_level: " .. tostring(value))
end

Notes

  • Available only in server-side resource scripts.
  • This is a convenience wrapper around getPlayerStat(playerId, "magician_level").