GetPlayerSkin
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getPlayerSkin
Returns a player's authoritative legacy skin-surface preset.
Syntax
string|false getPlayerSkin(int playerId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
Returns
Returns the stable skin key, or false when the player is invalid or has no initialized appearance state.
Examples
Read a player's appearance:
local skinKey = getPlayerSkin(playerId)
if skinKey then
outputDebugString("Skin: " .. skinKey)
end
Notes
- Available only in server-side resource scripts.
- The returned value is server-authoritative and never contains a client-supplied Unreal class path.