IsPlayerConnected

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isPlayerConnected

Checks whether a player identifier belongs to a connected client.

Syntax

bool isPlayerConnected(int playerId)

Parameters

Name Type Required Description
playerId int yes The player identifier to check.

Returns

Returns true when the player is connected; otherwise returns false.

Examples

Validate a player before changing state:

if isPlayerConnected(playerId) then
    outputChatBox("You are connected", playerId)
end

Notes

  • Available only in server-side resource scripts.