IsPlayerInteracting

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isPlayerInteracting

Checks whether a player currently has any active replicated interaction.

Syntax

bool isPlayerInteracting(int playerId)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.

Returns

Returns true while an interaction is active; otherwise returns false.

Examples

Block an action while the player is busy:

if isPlayerInteracting(playerId) then
    outputChatBox("Finish the current interaction first.", playerId)
    return
end

Notes

  • Available only in server-side resource scripts.
  • This covers every interaction kind, including mining and sitting.