Item stat properties

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Item stat properties

Available from 0.1.9. This is the schema of Item type stats, not a claim that every property is writable for every type. Call getItemStatDefinitions and require writable=true. An absent field is not supported for that family. The table includes two reserved, explicitly nonwritable fields so scripts can handle them correctly.

Property reference

Property Item family Range Integer Meaning / restriction
damage Melee, Ranged, Ammunition 0..100000 no Base contribution, not final HP loss. Ammunition adds to the weapon.
resistanceEdge Armor, Jewelry 0..100000 yes Protection against the named damage channel; not a percentage.
resistanceBlunt Armor, Jewelry 0..100000 yes Protection against the named damage channel; not a percentage.
resistancePoint Armor, Jewelry 0..100000 yes Protection against the named damage channel; not a percentage.
resistanceFire Armor, Jewelry 0..100000 yes Protection against the named damage channel; not a percentage.
resistanceWind Armor, Jewelry 0..100000 yes Protection against the named damage channel; not a percentage.
resistanceIce Armor, Jewelry 0..100000 yes Protection against the named damage channel; not a percentage.
resistanceEnergy Armor, Jewelry 0..100000 yes Protection against the named damage channel; not a percentage.
bonusHealth Armor, Jewelry 0..100000 yes Equipment contribution; base values remain separate.
bonusMana Armor, Jewelry 0..100000 yes Equipment contribution; base values remain separate.
bonusStrength Armor, Jewelry 0..100000 yes Equipment contribution; base values remain separate.
bonusDexterity Armor, Jewelry 0..100000 yes Equipment contribution; base values remain separate.
bonusToughness Armor 0..100000 yes Player armor only; NPC toughness is not connected.
health Consumable 0..100000 no Immediate restoration, subject to maximum HP. Special unsupported consumables reject this override.
maxHealth Consumable 0..100000 no Consumable increase to maximum HP; distinct from immediate healing. Special unsupported consumables reject this override.
mana Consumable 0..100000 no Immediate restoration, subject to maximum mana. Special unsupported consumables reject this override.
maxMana Consumable 0..100000 no Consumable increase to maximum mana; distinct from immediate restoration. Special unsupported consumables reject this override.
strength Consumable 0..100000 no Strength increase from a supported consumable. Special unsupported consumables reject this override.
dexterity Consumable 0..100000 no Dexterity increase from a supported consumable. Special unsupported consumables reject this override.
alcohol Consumable -100..100 no Configured consumable intoxication delta; only supported consumables. Special unsupported consumables reject this override.
swampweed Consumable -100..100 no Configured consumable effect delta; only supported consumables. Special unsupported consumables reject this override.
periodicTicks Consumable 0..3600 yes Common duration in one-second ticks; specific HP/mana durations take precedence. Special unsupported consumables reject this override.
periodicHealth Consumable 0..100000 no Health restored per tick, not the total over the whole duration. Special unsupported consumables reject this override.
periodicMana Consumable 0..100000 no Mana restored per tick, not the total over the whole duration. Special unsupported consumables reject this override.
value Common 0..1000000000 yes Native value; does not override separately authored shop/currency rules. Only when the type has an observed native field; not an automatic rewrite of custom gamemode metadata.
weight Common 0..100000 no Native item weight value. Only when the type has an observed native field; not an automatic rewrite of custom gamemode metadata.
mass Common 0.001..100000 no Native physical mass value. Only when the type has an observed native field; not an automatic rewrite of custom gamemode metadata.
buoyancy Common 0..100000 no Native buoyancy value. Only when the type has an observed native field; not an automatic rewrite of custom gamemode metadata.
maxStack Common 1..1000000 yes Does not delete, split or rearrange existing quantities. Only when the type has an observed native field; not an automatic rewrite of custom gamemode metadata.
requiredStrength Melee, Ranged, Armor 0..100000 no Player equip/combat requirement. Does not constrain scripted NPC equipment.
requiredDexterity Melee, Ranged, Armor 0..100000 no Player equip/combat requirement. Does not constrain scripted NPC equipment.
requiredMagicCircle Rune 0..6 yes Implemented runes only; does not grant the rune or a player skill.
criticalMultiplier Melee, Ranged 0..100 no NOT WRITABLE: critical/weakspot consumer is unfinished.
superArmorDamage Melee, Ranged 0..100000 no NOT WRITABLE: stagger/super-armor consumer is unfinished.
projectileRange Ranged 0.01..10000 no Metres; bow/crossbow.
projectileGravity Ranged 0..100 no Native archery gravity modifier; not a generic world-gravity setting.
manaCost Rune 0..100000 no Fixed cost per accepted release of an implemented rune; zero means free. Final in-game qualification pending.
castDamage Rune 0..100000 no Only implemented projectile spells; existing charge/level rules remain.
castRange Rune 0.01..10000 no Metres; only implemented projectile spells.
castDuration Rune 0..3600 no Seconds; Light owner-effect duration or Ice Block control duration only.
periodicHealthTicks Consumable 0..3600 yes Independent health duration in one-second ticks. Special unsupported consumables reject this override.
periodicManaTicks Consumable 0..3600 yes Independent mana duration in one-second ticks. Special unsupported consumables reject this override.
damageEdge Melee, Ranged, Ammunition 0..100000 no Explicit damage channel. Unspecified channels retain their baseline; see the guide.
damageBlunt Melee, Ranged, Ammunition 0..100000 no Explicit damage channel. Unspecified channels retain their baseline; see the guide.
damagePoint Melee, Ranged, Ammunition 0..100000 no Explicit damage channel. Unspecified channels retain their baseline; see the guide.
damageFire Melee, Ranged, Ammunition 0..100000 no Explicit damage channel. Unspecified channels retain their baseline; see the guide.
damageWind Melee, Ranged, Ammunition 0..100000 no Explicit damage channel. Unspecified channels retain their baseline; see the guide.
damageIce Melee, Ranged, Ammunition 0..100000 no Explicit damage channel. Unspecified channels retain their baseline; see the guide.
damageEnergy Melee, Ranged, Ammunition 0..100000 no Explicit damage channel. Unspecified channels retain their baseline; see the guide.

Periodic effects

Use consistent effect/duration pairs. A nonzero periodic amount needs a nonzero duration. To disable regeneration completely, set periodicTicks, periodicHealthTicks, periodicManaTicks, periodicHealth and periodicMana to 0 together. A reserved or already-running dose keeps the captured profile; later edits/reset do not rewrite it.

Rune support

Custom mana cost applies to the implemented Light, Fire Bolt, Fist of Wind, Fire Ball, Milten Fire Ball, Ice Bolt, Ice Block and Ball Lightning runes. Damage/range additionally require a projectile spell; duration is restricted as described above. This does not enable unimplemented spells or scrolls. Native descriptions and custom paid/free/reset casting remain subject to in-game validation.

Limits are validation, not grants

All values must be real finite numbers, not numeric strings. An integer field rejects fractional values. Passing validation neither creates an item nor equips it, heals the character, grants skills or changes permissions. Reset a field to restore its baseline rather than guessing its default.