OnPlayerDeath

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onPlayerDeath

Triggered when a player's authoritative health reaches zero.

Availability

This event is available in server-side scripts.

Callback signature

onPlayerDeath(playerId, killerId, reason)

Parameters

Name Type Description
playerId int The player whose health reached zero.
killerId int The responsible player ID, or the runtime's no-player value.
reason string The authoritative reason for the zero-health transition.

Examples

Handle the event:

addEventHandler("onPlayerDeath", root, function(playerId, killerId, reason)
    setPlayerDowned(playerId, 30000, 10, "RP incapacitation")
end)

Notes

  • This event lets the gamemode choose downed, revived, or permanent-death policy.