OnPlayerNameplateChange

From Wiki G1R-MP G1 Remake Multiplayer
Jump to navigation Jump to search

onPlayerNameplateChange

Triggered after a player's authoritative overhead nameplate text or visibility changes.

Availability

This event is available in server-side scripts.

Callback signature

onPlayerNameplateChange(playerId, text, visible, sourceResource)

Parameters

Name Type Description
playerId int The affected connected player ID.
text string The validated custom text, or an empty string when the default player name is used.
visible bool Whether the overhead nameplate is visible.
sourceResource string The resource that requested the change.

Examples

Handle the event:

addEventHandler("onPlayerNameplateChange", root, function(playerId, text, visible, sourceResource)
    outputDebugString("Nameplate updated for " .. getPlayerName(playerId) .. ": " .. text)
end)

Notes

  • The player ID and native speaking indicator remain system-owned presentation elements.
  • The corresponding reliable state is replayed during relevance entry and late join.