OnWorldDoorStateChange

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onWorldDoorStateChange

Available from 0.1.9. Use matching updated server and clients.

Server-side event, handled on root. Placement owner only. Accepted server open/closed transition; open and previousOpen are booleans and revision is a decimal string. No event for bootstrap, identical state/heartbeat or lease release. Deferred, not animation completion.

Callback

addEventHandler("onWorldDoorStateChange", root, function(id, playerId, open, previousOpen, revision)
    -- Add server-side handling here; see the Custom keys guide.
end)

Contract

Door id is resource-local; playerId is a numeric server player ID; item is the canonical item string. Only parameters shown in this event's signature are passed. eventOrigin is "server"; sourceResource is a table with name="server". No addEvent declaration is needed. This name cannot be opted into remote calls or forged by Lua triggerEvent.

See callback delivery and limits. Notifications are not cancellable hooks or durable transaction logs; readiness reports do not grant entitlement. See drop/pickup persistence before changing inventory in a handler.