ResetNpcTattoo

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resetNpcTattoo

AVAILABLE FROM UPDATE 0.1.5
This function is available in G1R:MP 0.1.5 and later. The contract below includes the compatibility guarantees introduced in that update.

Restores inherited NPC tattoo materials.

Syntax

resetNpcTattoo(npcId)

Parameters

Name Type Required Description
npcId int yes NPC ID returned by spawnNpc; not a player ID.

Returns

true when accepted (including an already-reset state), otherwise false.

Examples

resetNpcTattoo(npcId)

Notes

  • Server-side only. Mutations require the resource that owns this NPC; getters do not grant control.
  • Available from update 0.1.5. See NPC scripting#NPC appearance since 0.1.5.
  • The authoritative state is replayed for relevance entry/late join. Rendering is asynchronous; acceptance does not mean the mesh has finished rebuilding.
  • Does not change authoritative HP, weapons, armor, routes or combat configuration. No automatic persistent database storage.
  • Upper-initial alias ResetNpcTattoo is also supported.
  • Does not clear skin-color override, armor or identity. Different from setNpcTattoo(npcId, "none").