ResetPlayerTattoo
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resetPlayerTattoo
AVAILABLE FROM UPDATE 0.1.3
This function is available in G1R:MP 0.1.3 and later. The contract below includes the compatibility guarantees introduced in that update.
Disables the tattoo override and restores native tattoo defaults while preserving the skin-color override.
Syntax
bool resetPlayerTattoo(int playerId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
Returns
Returns true when the server accepts the reset; returns false when the player is unavailable or the change is rejected.
Examples
Restore native tattoos without clearing a skin tint:
-- The resource must authorize this change first.
resetPlayerTattoo(playerId)
Notes
- Available only in server-side resource scripts.
- Alias:
ResetPlayerTattoo. - Cosmetic state only: this does not change identity, equipped armor, inventory, HP or other progression statistics.
- Native defaults may already contain tattoos. This differs from
setPlayerTattoo(playerId, "none"), which explicitly removes them. - After a successful reset,
getPlayerTattooreturnsfalse; after explicit removal it returns"none". The RGB skin-color override is unchanged. - The server owns the reliable state and replays it on late join and relevance entry; the native client reapplies it after supported visual rebuilds. Acceptance is not confirmation that a client has already rendered the change.
- Resources must implement their own authorization before allowing a player request to call a setter. There is no client mutation packet or arbitrary texture upload API.
- See Player customization and Player tattoo catalog.