SetMonsterMoveGoal
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setMonsterMoveGoal
AVAILABLE FROM UPDATE 0.1.2
This function is available in G1R:MP 0.1.2 and later. The contract below includes the compatibility guarantees introduced in that update.
Assigns one direct, collision-checked movement goal to a resource-owned ground monster in scripted navigation mode.
Syntax
bool setMonsterMoveGoal(string monsterId, number x, number y, number z [, table options])
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
monsterId |
string |
yes | The opaque decimal monster identifier returned by spawnMonster or getMonsters.
|
x |
number |
yes | Goal X coordinate in metres. |
y |
number |
yes | Goal Y coordinate in metres. |
z |
number |
yes | Ground-location Z reference in metres. |
options |
table |
no | Optional { speedScale = number, arrivalRadius = number }. speedScale must be greater than 0 and no greater than 1 and defaults to 1. arrivalRadius is measured in metres, must be 0.01-5, and defaults to 0.2.
|
Returns
Returns true when the complete goal is accepted; otherwise returns false.
Examples
Walk directly toward a scripted guard position at half catalog speed:
setMonsterNavigationMode(monsterId, "scripted")
setMonsterMoveGoal(monsterId, 25.0, 12.0, 3.0, {
speedScale = 0.5,
arrivalRadius = 0.25,
})
Notes
- Available only in server-side resource scripts.
- Only the owning resource may set a goal, and the monster must be alive, ground-following and already in
"scripted"mode. - The goal is a direct segment. Scripted mode does not invoke built-in path finding, avoidance, automatic detours, return-home movement or formation positioning.
- Static world blockers and authoritative player, NPC and monster capsules remain hard constraints. A blocked goal is retained and retried; the server never walks through a blocker.
- The owning resource receives one
onMonsterMoveBlockededge when continuous blockage begins and oneonMonsterMoveCompleteevent when the arrival radius is reached. - Movement is ground-only. The Z value must describe a plausible nearby ground location; this API does not control flying, vertical velocity or moving platforms.
- Target selection and authoritative attacks continue while navigation is scripted, although built-in movement toward the target is bypassed.