SetNpcAmmo
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setNpcAmmo
AVAILABLE FROM UPDATE 0.1.5
This function is available in G1R:MP 0.1.5 and later. The contract below includes the compatibility guarantees introduced in that update.
Sets one NPC ammunition pool.
Syntax
setNpcAmmo(npcId, kind, quantity)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
npcId |
int |
yes | Server-assigned NPC ID returned by spawnNpc; not a player ID. |
kind |
string |
yes | arrows or bolts (independent pools). |
quantity |
int |
yes | Integer ammunition count 0..65535. |
Returns
Returns true when accepted, false for a rejected request. Acceptance is not proof of a rendered animation, projectile release or hit.
Examples
setNpcAmmo(npcId, "arrows", 30)
Notes
- Server-side only. Mutations require the NPC to belong to the calling resource; getters do not grant control.
- Since 0.1.5. Use the matching 0.1.5 client and server (Protocol 37).
- Use matching updated client and server. See NPC scripting for lifecycle, defaults, combat examples and collision limitations.
- Does not equip or draw a weapon. Updating resources can interrupt preparation.