SetNpcAttackDamage

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setNpcAttackDamage

AVAILABLE FROM UPDATE 0.1.5
This function is available in G1R:MP 0.1.5 and later. The contract below includes the compatibility guarantees introduced in that update.

Sets NPC base melee damage.

Syntax

setNpcAttackDamage(npcId, damage)

Parameters

Name Type Required Description
npcId int yes Server-assigned NPC ID returned by spawnNpc; not a player ID.
damage number yes Finite base melee damage, 0..100000. Zero deliberately causes no damage.

Returns

Returns true when accepted, false for a rejected request. Acceptance is not proof of a rendered animation, projectile release or hit.

Examples

setNpcAttackDamage(npcId, 100)

Notes

  • Server-side only. Mutations require the NPC to belong to the calling resource; getters do not grant control.
  • Since 0.1.5. Use the matching 0.1.5 client and server (Protocol 37).
  • Use matching updated client and server. See NPC scripting for lifecycle, defaults, combat examples and collision limitations.
  • Melee only. Bow/crossbow use projectile dexterity/skill rules, spells use their catalog damage.