SetPlayerLevel
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setPlayerLevel
Sets a player's authoritative character level value.
Syntax
bool setPlayerLevel(int playerId, number value)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player to update. |
value |
number |
yes | The new character level value. |
Returns
Returns true when the value is accepted; otherwise returns false.
Examples
Set a player's character level:
setPlayerLevel(playerId, 50)
Notes
- Available only in server-side resource scripts.
- This is a convenience wrapper around
setPlayerStat(playerId, "level", value).