SetPlayerNameplateText

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setPlayerNameplateText

Changes a player's server-authoritative overhead nameplate text.

Syntax

bool setPlayerNameplateText(int playerId, string text)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
text string yes Validated UTF-8 text, or an empty string to restore the default player name.

Returns

Returns true when the global text was accepted; otherwise returns false. This is not a client-render acknowledgement.

Examples

Show a roleplay label:

setPlayerNameplateText(playerId, "Militia Guard")

Notes

  • Available only in server-side resource scripts.
  • Text is limited to 48 Unicode code points and 96 UTF-8 bytes.
  • Control characters, HTML delimiters, ampersands, byte-order marks and bidirectional formatting characters are rejected.
  • The reliable state is replayed during relevance entry and late join.
  • Changes the global fallback only. An explicit per-observer text override still wins; visibility and ID policy are preserved. Custom text does not automatically hide the numeric ID.