SetPlayerSkillPoints

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setPlayerSkillPoints

Sets a player's authoritative available skill points value.

Syntax

bool setPlayerSkillPoints(int playerId, number value)

Parameters

Name Type Required Description
playerId int yes The connected player to update.
value number yes The new available skill points value.

Returns

Returns true when the value is accepted; otherwise returns false.

Examples

Set a player's available skill points:

setPlayerSkillPoints(playerId, 50)

Notes

  • Available only in server-side resource scripts.
  • This is a convenience wrapper around setPlayerStat(playerId, "skill_points", value).