SetPlayerVoiceMode

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setPlayerVoiceMode

Changes how the server routes a player's voice packets.

Syntax

bool setPlayerVoiceMode(int playerId, string mode)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
mode string yes One of disabled, proximity, channel, or global.

Returns

Returns true when the validated mode was accepted; otherwise returns false.

Examples

Enable proximity voice:

setPlayerVoiceMode(playerId, "proximity")

Notes

  • Available only in server-side resource scripts.
  • Proximity routes to listeners in range, channel routes to the same channel, and global routes to every eligible listener.
  • Mode names are case-insensitive.