SetSoundLooped
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setSoundLooped
AVAILABLE FROM UPDATE 0.1.2
This function is available in G1R:MP 0.1.2 and later. The contract below includes the compatibility guarantees introduced in that update.
Enables or disables looping for a sound owned by the current client resource.
Syntax
bool setSoundLooped(number sound, bool looped)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
sound |
number |
yes | The resource-owned handle returned by playSound or playSound3D.
|
looped |
bool |
yes | True to loop or false to use one-shot playback. |
Returns
Returns true when the owned sound is updated; otherwise returns false.
Examples
Keep ambient audio looping:
setSoundLooped(ambientSound, true)
Notes
- Available only in client-side resource scripts.