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Announce Lua APIs planned for G1R:MP update 0.1.2
Update G1R:MP 0.1.2 API documentation
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<div style="background:#0b0b0b; border:1px solid #d13b3b; border-left:5px solid #d13b3b; color:#f1f1f1; padding:0.95rem 1.1rem; margin:0 0 1.25rem;">
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<div style="color:#ff5a5a; font-size:1.05rem; font-weight:bold; letter-spacing:0.04em;">COMING IN UPDATE 0.1.2</div>
<div style="color:#111; font-size:1.05rem; font-weight:bold; letter-spacing:0.04em;">AVAILABLE AND IMPROVED FROM UPDATE 0.1.2</div>
<div style="color:#f1f1f1; margin-top:0.35rem; line-height:1.55;">Advance documentation is now available for eight upcoming server functions. These APIs are not yet available in the current public release.</div>
<div style="color:#111; margin-top:0.35rem; line-height:1.55;">The following '''21 server-side Lua functions''' are available from G1R:MP 0.1.2. Existing lifecycle, inventory, JSON, NPC, and world-item APIs also include corrected or expanded behavior from this update.</div>
<div style="margin-top:0.55rem; line-height:1.75;">[[completePlayerConsumableFinalize]] &bull; [[completePlayerConsumableUse]] &bull; [[getPlayerAccountBindingSerial]] &bull; [[getPlayerConsumableNames]] &bull; [[setMonsterMaxHealth]] &bull; [[setNpcIdVisible]] &bull; [[spawnItem]] &bull; [[walkMonsterTo]]</div>
 
<div style="color:#f1f1f1; margin-top:0.35rem;">Also documented: [[onNpcIdVisibilityChange]] and the [[World item catalog]].</div>
<div style="color:#111; margin-top:0.65rem; line-height:1.65;"><strong>Accounts and consumables (4):</strong> [[completePlayerConsumableFinalize]] &bull; [[completePlayerConsumableUse]] &bull; [[getPlayerAccountBindingSerial]] &bull; [[getPlayerConsumableNames]]</div>
<div style="color:#111; margin-top:0.35rem; line-height:1.65;"><strong>World items (1):</strong> [[spawnItem]] &mdash; see also the [[World item catalog]].</div>
<div style="color:#111; margin-top:0.35rem; line-height:1.65;"><strong>Monster identity, health, and combat (5):</strong> [[setMonsterName]] &bull; [[setMonsterIdVisible]] &bull; [[setMonsterMaxHealth]] &bull; [[getMonsterAttackDamage]] &bull; [[setMonsterAttackDamage]]</div>
<div style="color:#111; margin-top:0.35rem; line-height:1.65;"><strong>Monster navigation (5):</strong> [[setMonsterNavigationMode]] &bull; [[setMonsterMoveGoal]] &bull; [[stopMonsterMovement]] &bull; [[testMonsterMove]] &bull; [[walkMonsterTo]]</div>
<div style="color:#111; margin-top:0.35rem; line-height:1.65;"><strong>NPC identity and navigation (6):</strong> [[setNpcIdVisible]] &bull; [[setNpcObstacleBehavior]] &bull; [[setNpcNavigationMode]] &bull; [[setNpcMoveGoal]] &bull; [[stopNpcMovement]] &bull; [[testNpcMove]]</div>
 
<div style="color:#111; margin-top:0.65rem; line-height:1.65;"><strong>Events available from 0.1.2 (8):</strong> [[onNpcIdVisibilityChange]] &bull; [[onMonsterNameChange]] &bull; [[onMonsterIdVisibilityChange]] &bull; [[onMonsterMoveBlocked]] &bull; [[onMonsterMoveComplete]] &bull; [[onNpcMoveBlocked]] &bull; [[onNpcMoveComplete]] &bull; [[onWorldItemDrop]]. Existing [[onPlayerJoin]], [[onPlayerQuit]], [[onWorldItemPickup]], and [[onWorldItemSpawn]] contracts are also improved from 0.1.2.</div>
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<div style="font-size:1.2rem; font-weight:bold; margin-bottom:0.4rem;">Documentation status</div>
<div style="font-size:1.2rem; font-weight:bold; margin-bottom:0.4rem;">Documentation status</div>
<div style="line-height:1.6;">The reference contains '''236 Lua functions in the current public release''' plus '''8 functions documented in advance for update 0.1.2'''. It also contains '''80 current public events''' plus '''1 event planned for update 0.1.2'''. See [[Lua API catalogs]] for validated skin, monster, equipment, progression, and gameplay keys. APIs marked [[:Category:Experimental Lua API|experimental]] have validated contracts but may still change while the multiplayer runtime is under active development.</div>
<div style="line-height:1.6;">The reference contains '''236 Lua functions from earlier releases''' plus '''21 functions introduced in update 0.1.2'''. It also contains '''80 events from earlier releases''' plus '''8 events introduced in update 0.1.2'''. Selected existing pages carry an '''improved from 0.1.2''' marker where their contract changed. See [[Lua API catalogs]] for validated skin, monster, equipment, progression, and gameplay keys. APIs marked [[:Category:Experimental Lua API|experimental]] have validated contracts but may still change while the multiplayer runtime is under active development.</div>
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[[Category:Lua API]]
[[Category:Lua API]]

Revision as of 18:41, 3 September 2026


Gothic 1 Remake Multiplayer
G1R:MP Scripting Wiki
Build multiplayer resources and gamemodes with Lua 5.1. This wiki documents the server, client, networking, gameplay, database, and RmlUi APIs exposed by G1R:MP.
Lua 5.1 • server and client resources • authoritative gameplay • RmlUi
AVAILABLE AND IMPROVED FROM UPDATE 0.1.2
The following 21 server-side Lua functions are available from G1R:MP 0.1.2. Existing lifecycle, inventory, JSON, NPC, and world-item APIs also include corrected or expanded behavior from this update.
World items (1): spawnItem — see also the World item catalog.
Reference by execution side
Check where a function is available before using it.

Your first server script

The following example welcomes a joining player and places them at an authoritative spawn point:

addEventHandler("onPlayerJoin", root, function(playerId)
    setPlayerName(playerId, "Newcomer")
    spawnPlayer(playerId, 12.0, 24.0, 2.0, 90)
    outputChatBox("Welcome to G1R:MP!", playerId, 225, 195, 110)
end)

See onPlayerJoin, addEventHandler, setPlayerName, spawnPlayer, and outputChatBox for parameter details and additional examples.

Documentation status
The reference contains 236 Lua functions from earlier releases plus 21 functions introduced in update 0.1.2. It also contains 80 events from earlier releases plus 8 events introduced in update 0.1.2. Selected existing pages carry an improved from 0.1.2 marker where their contract changed. See Lua API catalogs for validated skin, monster, equipment, progression, and gameplay keys. APIs marked experimental have validated contracts but may still change while the multiplayer runtime is under active development.