Player skin catalog: Difference between revisions
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Update Lua API navigation and catalogs |
Clarify player skin surface presets |
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{{DISPLAYTITLE:Player skin catalog}} | {{DISPLAYTITLE:Player skin catalog}} | ||
The '''player skin catalog''' lists every stable | The '''player skin catalog''' lists every stable legacy visual preset accepted by [[setPlayerSkin]] and [[setNpcSkin]]. For players this compatibility channel supplies Mutable skin-surface features such as tattoos and scars; full-body identity and independent heads use [[setPlayerBody]] and [[setPlayerHead]]. NPCs continue to use the catalog as their validated model preset. Raw Unreal object paths are not accepted from Lua. | ||
== Usage == | == Usage == | ||
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end | end | ||
setPlayerSkin(playerId, " | setPlayerSkin(playerId, "cor_kalom") | ||
</syntaxhighlight> | </syntaxhighlight> | ||
The | The skin state is authoritative and is replayed during relevance entry and late join. A named full-body player preset takes visual precedence until the body returns to <code>default</code>. Armor remains an independent equipment layer controlled with [[setPlayerArmor]]. | ||
== Available skins == | == Available skins == | ||
Revision as of 18:58, 15 August 2026
The player skin catalog lists every stable legacy visual preset accepted by setPlayerSkin and setNpcSkin. For players this compatibility channel supplies Mutable skin-surface features such as tattoos and scars; full-body identity and independent heads use setPlayerBody and setPlayerHead. NPCs continue to use the catalog as their validated model preset. Raw Unreal object paths are not accepted from Lua.
Usage
for _, skinKey in ipairs(getPlayerSkinNames()) do
outputDebugString(skinKey)
end
setPlayerSkin(playerId, "cor_kalom")
The skin state is authoritative and is replayed during relevance entry and late join. A named full-body player preset takes visual precedence until the body returns to default. Armor remains an independent equipment layer controlled with setPlayerArmor.
Available skins
| Key | CharacterDefinition preset |
|---|---|
default |
Nameless Hero default CharacterDefinition |
saturas |
CharacterDefinition_Human_NC_KDW_Saturas_600
|
myxir |
CharacterDefinition_Human_NC_KDW_Myxir_601
|
merdarion |
CharacterDefinition_Human_NC_KDW_Merdarion_602
|
nefarius |
CharacterDefinition_Human_NC_KDW_Nefarius_603
|
cronos |
CharacterDefinition_Human_NC_KDW_Cronos_604
|
riordian |
CharacterDefinition_Human_NC_KDW_Riordian_605
|
gomez |
CharacterDefinition_Human_OC_EBR_Gomez_100
|
scar |
CharacterDefinition_Human_OC_EBR_Scar_101
|
arto |
CharacterDefinition_Human_OC_EBR_Arto_102
|
raven |
CharacterDefinition_Human_OC_EBR_Raven_105
|
bartholo |
CharacterDefinition_Human_OC_EBR_Bartholo_106
|
thorus |
CharacterDefinition_Human_OC_GRD_Thorus_200
|
jackal |
CharacterDefinition_Human_OC_GRD_Jackal_201
|
scorpio |
CharacterDefinition_Human_OC_GRD_Scorpio_205
|
fletcher |
CharacterDefinition_Human_OC_GRD_Fletcher_255
|
guard_01 |
CharacterDefinition_Human_OC_GRD_Guard01_204
|
guard_02 |
CharacterDefinition_Human_OC_GRD_Guard02_206
|
guard_03 |
CharacterDefinition_Human_OC_GRD_Guard03_209
|
milten |
CharacterDefinition_Human_OC_KDF_Milten
|
fisk |
CharacterDefinition_Human_OC_STT_Fisk_311
|
shadow_11 |
CharacterDefinition_Human_OC_STT_Shadow11_330
|
digger_11 |
CharacterDefinition_Human_OC_VLK_Digger11_512
|
mud |
CharacterDefinition_Human_OC_VLK_Mud_574
|
bloodwyn |
CharacterDefinition_Human_OCR_GRD_Bloodwyn_233
|
bullit |
CharacterDefinition_Human_OCR_GRD_Bullit_203
|
stone |
CharacterDefinition_Human_OCR_GRD_Stone_219
|
yberion |
CharacterDefinition_Human_SC_GUR_YBerion_1200
|
cor_kalom |
CharacterDefinition_Human_SC_GUR_CorKalom_1201
|
lester |
CharacterDefinition_Human_SC_NOV_Lester
|
templar_24 |
CharacterDefinition_Human_SC_TPL_Templar24_1441
|
mercenary_09 |
CharacterDefinition_Human_NC_SLD_Mercenary09_723
|
xardas |
CharacterDefinition_Human_XT_DMB_Xardas_404_Sleeper
|