Player skin catalog: Difference between revisions
Jump to navigation
Jump to search
Update Lua API navigation and catalogs |
Update G1R:MP 0.1.2 API documentation |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{DISPLAYTITLE:Player skin catalog}} | {{DISPLAYTITLE:Player skin catalog}} | ||
The '''player skin catalog''' lists every stable | The '''player skin catalog''' lists every stable legacy visual preset accepted by [[setPlayerSkin]] and [[setNpcSkin]]. For players this compatibility channel supplies Mutable skin-surface features such as tattoos and scars; complete armor-free character identities use [[setPlayerIdentity]]. NPCs continue to use the catalog as their validated model preset. Raw Unreal object paths are not accepted from Lua. | ||
== Usage == | == Usage == | ||
| Line 8: | Line 8: | ||
end | end | ||
setPlayerSkin(playerId, " | setPlayerSkin(playerId, "cor_kalom") | ||
</syntaxhighlight> | </syntaxhighlight> | ||
The | The skin state is authoritative and is replayed during relevance entry and late join. It does not select or replace authoritative armor. | ||
== Available skins == | == Available skins == | ||
Latest revision as of 18:42, 3 September 2026
The player skin catalog lists every stable legacy visual preset accepted by setPlayerSkin and setNpcSkin. For players this compatibility channel supplies Mutable skin-surface features such as tattoos and scars; complete armor-free character identities use setPlayerIdentity. NPCs continue to use the catalog as their validated model preset. Raw Unreal object paths are not accepted from Lua.
Usage
for _, skinKey in ipairs(getPlayerSkinNames()) do
outputDebugString(skinKey)
end
setPlayerSkin(playerId, "cor_kalom")
The skin state is authoritative and is replayed during relevance entry and late join. It does not select or replace authoritative armor.
Available skins
| Key | CharacterDefinition preset |
|---|---|
default |
Nameless Hero default CharacterDefinition |
saturas |
CharacterDefinition_Human_NC_KDW_Saturas_600
|
myxir |
CharacterDefinition_Human_NC_KDW_Myxir_601
|
merdarion |
CharacterDefinition_Human_NC_KDW_Merdarion_602
|
nefarius |
CharacterDefinition_Human_NC_KDW_Nefarius_603
|
cronos |
CharacterDefinition_Human_NC_KDW_Cronos_604
|
riordian |
CharacterDefinition_Human_NC_KDW_Riordian_605
|
gomez |
CharacterDefinition_Human_OC_EBR_Gomez_100
|
scar |
CharacterDefinition_Human_OC_EBR_Scar_101
|
arto |
CharacterDefinition_Human_OC_EBR_Arto_102
|
raven |
CharacterDefinition_Human_OC_EBR_Raven_105
|
bartholo |
CharacterDefinition_Human_OC_EBR_Bartholo_106
|
thorus |
CharacterDefinition_Human_OC_GRD_Thorus_200
|
jackal |
CharacterDefinition_Human_OC_GRD_Jackal_201
|
scorpio |
CharacterDefinition_Human_OC_GRD_Scorpio_205
|
fletcher |
CharacterDefinition_Human_OC_GRD_Fletcher_255
|
guard_01 |
CharacterDefinition_Human_OC_GRD_Guard01_204
|
guard_02 |
CharacterDefinition_Human_OC_GRD_Guard02_206
|
guard_03 |
CharacterDefinition_Human_OC_GRD_Guard03_209
|
milten |
CharacterDefinition_Human_OC_KDF_Milten
|
fisk |
CharacterDefinition_Human_OC_STT_Fisk_311
|
shadow_11 |
CharacterDefinition_Human_OC_STT_Shadow11_330
|
digger_11 |
CharacterDefinition_Human_OC_VLK_Digger11_512
|
mud |
CharacterDefinition_Human_OC_VLK_Mud_574
|
bloodwyn |
CharacterDefinition_Human_OCR_GRD_Bloodwyn_233
|
bullit |
CharacterDefinition_Human_OCR_GRD_Bullit_203
|
stone |
CharacterDefinition_Human_OCR_GRD_Stone_219
|
yberion |
CharacterDefinition_Human_SC_GUR_YBerion_1200
|
cor_kalom |
CharacterDefinition_Human_SC_GUR_CorKalom_1201
|
lester |
CharacterDefinition_Human_SC_NOV_Lester
|
templar_24 |
CharacterDefinition_Human_SC_TPL_Templar24_1441
|
mercenary_09 |
CharacterDefinition_Human_NC_SLD_Mercenary09_723
|
xardas |
CharacterDefinition_Human_XT_DMB_Xardas_404_Sleeper
|