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Add client audio API to update 0.1.2 overview
Document scripted camera API and events available from G1R:MP 0.1.3
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<div style="max-width:58rem; color:#cfc8b8; font-size:1.02rem; line-height:1.55;">Build multiplayer resources and gamemodes with Lua 5.1. This wiki documents the server, client, networking, gameplay, database, and RmlUi APIs exposed by G1R:MP.</div>
<div style="max-width:58rem; color:#cfc8b8; font-size:1.02rem; line-height:1.55;">Build multiplayer resources and gamemodes with Lua 5.1. This wiki documents the server, client, networking, gameplay, database, and RmlUi APIs exposed by G1R:MP.</div>
<div style="margin-top:1rem; color:#e1c36d; font-size:0.9rem;">Lua 5.1 &bull; server and client resources &bull; authoritative gameplay &bull; RmlUi</div>
<div style="margin-top:1rem; color:#e1c36d; font-size:0.9rem;">Lua 5.1 &bull; server and client resources &bull; authoritative gameplay &bull; RmlUi</div>
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<div style="color:#111; font-size:1.05rem; font-weight:bold; letter-spacing:0.04em;">SCRIPTED CAMERA — AVAILABLE FROM UPDATE 0.1.3</div>
<div style="color:#111; margin-top:0.35rem; line-height:1.55;">'''15 camera functions''' and '''2 client camera events''' are available from G1R:MP 0.1.3. Build login backgrounds, fixed shots, smooth transitions, paths and orbits. See [[Scripted camera]] for examples, limits and client/server differences.</div>
<div style="color:#111; margin-top:0.65rem; line-height:1.65;"><strong>Client and server (10):</strong> [[setCameraPos]] &bull; [[setCameraRot]] &bull; [[setCameraLookAt]] &bull; [[setCameraFOV]] &bull; [[setCameraPose]] &bull; [[moveCameraTo]] &bull; [[playCameraPath]] &bull; [[orbitCamera]] &bull; [[stopCameraMovement]] &bull; [[resetCameraPos]]</div>
<div style="color:#111; margin-top:0.35rem; line-height:1.65;"><strong>Client read-back (5):</strong> [[getCameraPos]] &bull; [[getCameraRot]] &bull; [[getCameraFOV]] &bull; [[getCameraState]] &bull; [[requestCameraState]]</div>
<div style="color:#111; margin-top:0.35rem; line-height:1.65;"><strong>Client events (2):</strong> [[onClientCameraCommandResult]] &bull; [[onClientCameraReset]]. Client commands use asynchronous acknowledgements; server calls return only a queued boolean.</div>
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<li>[[NPC and monster navigation collision|NPC and monster navigation collision]]</li>
<li>[[NPC and monster navigation collision|NPC and monster navigation collision]]</li>
<li>[[Client audio|Client audio and synchronized 3D playback]]</li>
<li>[[Client audio|Client audio and synchronized 3D playback]]</li>
<li>[[Scripted camera|Scripted camera and moving login backgrounds (0.1.3)]]</li>
<li>[[:Category:Resource Functions|Resource lifecycle functions]]</li>
<li>[[:Category:Resource Functions|Resource lifecycle functions]]</li>
<li>[[:Category:Lua Examples|Lua examples]]</li>
<li>[[:Category:Lua Examples|Lua examples]]</li>
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<div style="flex:1 1 22rem; border-top:3px solid #6f8461; background:#f5f2e9; padding:1rem 1.15rem;">
<div style="font-size:1.2rem; font-weight:bold; margin-bottom:0.4rem;">Documentation status</div>
<div style="font-size:1.2rem; font-weight:bold; margin-bottom:0.4rem;">Documentation status</div>
<div style="line-height:1.6;">The reference contains '''236 Lua functions from earlier releases''' plus '''40 functions introduced in update 0.1.2'''. It also contains '''80 events from earlier releases''' plus '''8 events introduced in update 0.1.2'''. Selected existing pages carry an '''improved from 0.1.2''' marker where their contract changed. See [[Lua API catalogs]] for validated skin, monster, equipment, progression, and gameplay keys. APIs marked [[:Category:Experimental Lua API|experimental]] have validated contracts but may still change while the multiplayer runtime is under active development.</div>
<div style="line-height:1.6;">The reference contains '''291 Lua functions''' and '''94 events''', including '''15 camera functions and 2 camera events available from update 0.1.3'''. Version notices distinguish newly available APIs from improved contracts in earlier APIs. See [[Lua API catalogs]] for validated skin, monster, equipment, progression, and gameplay keys, and [[Scripted camera]] for camera state and lifecycle rules. APIs marked [[:Category:Experimental Lua API|experimental]] may still change while the multiplayer runtime is under active development.</div>
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[[Category:Lua API]]
[[Category:Lua API]]

Revision as of 23:51, 8 September 2026


Gothic 1 Remake Multiplayer
G1R:MP Scripting Wiki
Build multiplayer resources and gamemodes with Lua 5.1. This wiki documents the server, client, networking, gameplay, database, and RmlUi APIs exposed by G1R:MP.
Lua 5.1 • server and client resources • authoritative gameplay • RmlUi
SCRIPTED CAMERA — AVAILABLE FROM UPDATE 0.1.3
15 camera functions and 2 client camera events are available from G1R:MP 0.1.3. Build login backgrounds, fixed shots, smooth transitions, paths and orbits. See Scripted camera for examples, limits and client/server differences.
Client events (2): onClientCameraCommandResultonClientCameraReset. Client commands use asynchronous acknowledgements; server calls return only a queued boolean.
AVAILABLE AND IMPROVED FROM UPDATE 0.1.2
The following 40 Lua functions — 29 server-side and 11 client-side — are available from G1R:MP 0.1.2. Existing lifecycle, inventory, JSON, NPC, monster, and world-item APIs also include corrected or expanded behavior from this update.
World items (1): spawnItem — see also the World item catalog.

Your first server script

The following example welcomes a joining player and places them at an authoritative spawn point:

addEventHandler("onPlayerJoin", root, function(playerId)
    setPlayerName(playerId, "Newcomer")
    spawnPlayer(playerId, 12.0, 24.0, 2.0, 90)
    outputChatBox("Welcome to G1R:MP!", playerId, 225, 195, 110)
end)

See onPlayerJoin, addEventHandler, setPlayerName, spawnPlayer, and outputChatBox for parameter details and additional examples.

Documentation status
The reference contains 291 Lua functions and 94 events, including 15 camera functions and 2 camera events available from update 0.1.3. Version notices distinguish newly available APIs from improved contracts in earlier APIs. See Lua API catalogs for validated skin, monster, equipment, progression, and gameplay keys, and Scripted camera for camera state and lifecycle rules. APIs marked experimental may still change while the multiplayer runtime is under active development.