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Document universal per-observer nameplates and test resource available from update 0.1.3 |
Document expanded scripting capacities and complete audited limits for 0.1.3 BUILD81 |
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<li>[[:Category:Lua Functions|Complete function catalog]]</li> | <li>[[:Category:Lua Functions|Complete function catalog]]</li> | ||
<li>[[Lua events|Complete event and callback catalog]]</li> | <li>[[Lua events|Complete event and callback catalog]]</li> | ||
<li>[[Scripting limits|Lua, resource and API limits — 0.1.3 BUILD81]]</li> | |||
<li>[[Lua API catalogs|Validated skin, monster, equipment, and gameplay keys]]</li> | <li>[[Lua API catalogs|Validated skin, monster, equipment, and gameplay keys]]</li> | ||
<li>[[NPC and monster navigation collision|NPC and monster navigation collision]]</li> | <li>[[NPC and monster navigation collision|NPC and monster navigation collision]]</li> | ||
Revision as of 11:51, 12 September 2026
Gothic 1 Remake Multiplayer
G1R:MP Scripting Wiki
Build multiplayer resources and gamemodes with Lua 5.1. This wiki documents the server, client, networking, gameplay, database, and RmlUi APIs exposed by G1R:MP.
Lua 5.1 • server and client resources • authoritative gameplay • RmlUi
OBSERVER NAMEPLATES — AVAILABLE FROM UPDATE 0.1.3
12 new server-side functions add per-observer text, whole-label visibility and numeric-ID policy. Build directional acquaintance presentation with exclusive resource-owned fields and reliable relevance replay. See Observer nameplates for APIs, lifecycle, database integration and the optional three-client
/nametest sequence. Overhead customization does not anonymize other packets, chat or player lists.PLAYER CUSTOMIZATION — AVAILABLE FROM UPDATE 0.1.3
7 new server-side functions provide independent skin-color and tattoo overrides. Existing identity selection has improved head and armor compatibility from update 0.1.3. See Player customization for examples and reset behavior, and Player tattoo catalog for all 12 keys.
Improved existing API: setPlayerIdentity keeps the game-owned body and equipped armor. These are cosmetic controls, not a full NPC body/outfit replacement.
SCRIPTED CAMERA — AVAILABLE FROM UPDATE 0.1.3
15 camera functions and 2 client camera events are available from G1R:MP 0.1.3. Build login backgrounds, fixed shots, smooth transitions, paths and orbits. See Scripted camera for examples, limits and client/server differences.
Client and server (10): setCameraPos • setCameraRot • setCameraLookAt • setCameraFOV • setCameraPose • moveCameraTo • playCameraPath • orbitCamera • stopCameraMovement • resetCameraPos
Client read-back (5): getCameraPos • getCameraRot • getCameraFOV • getCameraState • requestCameraState
Client events (2): onClientCameraCommandResult • onClientCameraReset. Client commands use asynchronous acknowledgements; server calls return only a queued boolean.
AVAILABLE AND IMPROVED FROM UPDATE 0.1.2
The following 40 Lua functions — 29 server-side and 11 client-side — are available from G1R:MP 0.1.2. Existing lifecycle, inventory, JSON, NPC, monster, and world-item APIs also include corrected or expanded behavior from this update.
Accounts and consumables (4): completePlayerConsumableFinalize • completePlayerConsumableUse • getPlayerAccountBindingSerial • getPlayerConsumableNames
World items (1): spawnItem — see also the World item catalog.
Monster identity, health, and combat (5): setMonsterName • setMonsterIdVisible • setMonsterMaxHealth • getMonsterAttackDamage • setMonsterAttackDamage
Monster navigation (6): setMonsterNavigationMode • setMonsterNavigationCollisionMode • setMonsterMoveGoal • stopMonsterMovement • testMonsterMove • walkMonsterTo
NPC identity and navigation (7): setNpcIdVisible • setNpcObstacleBehavior • setNpcNavigationMode • setNpcNavigationCollisionMode • setNpcMoveGoal • stopNpcMovement • testNpcMove
Custom navigation blockers (6): createAiNavigationBlocker • updateAiNavigationBlocker • setAiNavigationBlockerEnabled • destroyAiNavigationBlocker • getAiNavigationBlockerData • getAiNavigationBlockers — see NPC and monster navigation collision.
Client audio (11): playSound • playSound3D • stopSound • setSoundVolume • getSoundVolume • setSoundPaused • isSoundPaused • isSoundPlaying • setSoundLooped • setSound3DPosition • setSound3DMinMaxDistance — see Client audio.
Events available from 0.1.2 (8): onNpcIdVisibilityChange • onMonsterNameChange • onMonsterIdVisibilityChange • onMonsterMoveBlocked • onMonsterMoveComplete • onNpcMoveBlocked • onNpcMoveComplete • onWorldItemDrop. Existing onPlayerJoin, onPlayerQuit, onWorldItemPickup, and onWorldItemSpawn contracts are also improved from 0.1.2.
Start here
Find the right entry point for your first resource.
- Lua API overview
- Complete function catalog
- Complete event and callback catalog
- Lua, resource and API limits — 0.1.3 BUILD81
- Validated skin, monster, equipment, and gameplay keys
- NPC and monster navigation collision
- Client audio and synchronized 3D playback
- Scripted camera and moving login backgrounds (0.1.3)
- Observer-specific labels and acquaintance presentation (0.1.3)
- Resource lifecycle functions
- Lua examples
- Hosting a dedicated server
- Experimental API status
Reference by execution side
Check where a function is available before using it.
Gameplay
Your first server script
The following example welcomes a joining player and places them at an authoritative spawn point:
addEventHandler("onPlayerJoin", root, function(playerId)
setPlayerName(playerId, "Newcomer")
spawnPlayer(playerId, 12.0, 24.0, 2.0, 90)
outputChatBox("Welcome to G1R:MP!", playerId, 225, 195, 110)
end)
See onPlayerJoin, addEventHandler, setPlayerName, spawnPlayer, and outputChatBox for parameter details and additional examples.
Documentation status
The reference contains 310 Lua functions and 94 events, including 12 observer/nameplate-ID functions, 7 skin-color/tattoo functions, 15 camera functions and 2 camera events available from update 0.1.3. Version notices distinguish newly available APIs from improved contracts in earlier APIs. See Observer nameplates for directional labels, Player customization for identity, color and tattoos, Lua API catalogs for validated gameplay keys, and Scripted camera for camera state and lifecycle rules. APIs marked experimental may still change while the multiplayer runtime is under active development.